Holiday Progress
Push Pull » Devlog
As the holidays come to a close I just wanted to update the progress made over the last two weeks:
- A new mechanic (spoiler)
- Majority of cutscenes complete
- Updated player, vertical door and elevator sprites
- Various depth fixes throughout game
- Responsive text for different resolutions
- Overhaul of music system
- Delete save file from menu added (you now have to type "DELETE" and then confirm)
- 6 music tracks in various stages of completion
The main remaining items are listed below. I intend to focus on level design from here on out as I have neglected it over the holidays:
- New levels and overhaul of existing levels that no longer meet the standard
- Possible change to new mechanic (requires testing)
- Complete music
- Updated title image and minor art tweaks
- Calculate least moves for each level
Get Push Pull
Download NowName your own price
Push Pull
Challenging 2D block puzzle game developed by abso1ution
Status | In development |
Author | abso1ution |
Genre | Puzzle |
Tags | 2D, abso1ution, block-puzzle, blocks, challenging, Difficult, Indie, Pixel Art, Sokoban |
Languages | English |
More posts
- Push Pull PostmortemMar 10, 2019
- Push Pull Released on Steam! (includes my thoughts on the release)Mar 09, 2019
- Store Page, Trailer, Music & LevelsFeb 19, 2019
- Release Date & UpdatesFeb 11, 2019
- Mistakes & Progress UpdateJan 15, 2019
- Updated Save SystemDec 19, 2018
- Tutorial & Dialogue DevelopmentDec 16, 2018
- Menu UpdatesDec 10, 2018
- Graphics Overhaul UpdateDec 09, 2018
Leave a comment
Log in with itch.io to leave a comment.