Push Pull
Devlog
- March 10, 2019 by abso1ution1#2d, #push, #pull, #abso1ution, #push pull, #puzzle, #sokoban, #difficult, #challenging, #pixel, #pixel art, #indieI wanted to share some general game design thoughts I had from the development of Push Pull. I hope it's helpful to some of you. Push Pull is a puzzle game that I originally made for the GM48 game jam... Continue reading
- March 09, 2019 by abso1ution#release, #push pull, #push, #pull, #challenging, #block, #puzzle, #indie, #2d, #pixelPush Pull released today on Steam, get it here ! For review copies you can contact me at abso1ution.dev@gmail.com I have some mixed emotions about the release. I am looking forward to prototyping my n... Continue reading
- February 19, 2019 by abso1ution1#push pull, #push, #pull, #puzzle, #2d, #indie, #pixel, #sokoban, #difficult, #challengingPush Pull's Steam store page is now live with the completed trailer, if you are interested in the game please add it to your wishlist. I am mostly happy with the trailer, I think it may make the gam... Continue reading
- February 11, 2019 by abso1ution#puzzle, #2d, #push, #pull, #push pull, #abso1ution, #indie, #sokoban, #challenging, #difficult, #blockI can now reveal that Push Pull is planned to release on March 8th on Steam! As this is my first release I have been going through the process of setting up a corporation and SteamWorks application. M... Continue reading
- January 15, 2019 by abso1ution#push pull, #abso1ution, #block, #puzzle, #2d, #pixel, #indie, #sokoban, #difficult, #challengingI've realised in hindsight that more time than I would've liked was spent because I didn't build a proper cut scene system. The narrative was a bit more involved than I anticipated making my 'hacky' i... Continue reading
- January 05, 2019 by abso1ution#puzzle, #2d, #pixel, #block, #sokoban, #indie, #push pull, #push, #pull, #abso1ution, #difficult, #challengingAs the holidays come to a close I just wanted to update the progress made over the last two weeks: A new mechanic (spoiler) Majority of cutscenes complete Updated player, vertical door and elevator s... Continue reading
- December 19, 2018 by abso1ution#puzzle, #2d, #indie, #difficult, #challenging, #sokoban, #abso1ution, #pixel, #blockJust a quick post. I've updated the save system to store the completion of the non-linear sections so players won't need to repeat any content. The updated version (v3.2) is published now. In previous... Continue reading
- December 16, 2018 by abso1ution#puzzle, #sokoban, #indie, #2d, #blocks, #difficult, #challengingThis weekend I implemented an in game tutorial and developed a dialogue system. I have run into an issue of people not knowing how to pull and (more importantly) not knowing how to undo. I want to av... Continue reading
- December 10, 2018 by abso1ution#push pull game, #push pull, #difficult, #challenging, #indie, #2d, #puzzle, #sokobanHi, just a quick update today. I made some significant simplifications and improvements to the menus (mostly on the back end). The only difference anyone will notice is the pause menu is now updated i... Continue reading
- December 09, 2018 by abso1ution#puzzle, #2d, #indie, #sokoban, #difficult, #challengingToday I have released a major demo update with new artwork. This demo fairly closely represents the finished artwork of the game, there are still a few changes so bear with me if you notice issues. Th... Continue reading
- December 02, 2018 by abso1ution#push pull, #block, #puzzle, #2d, #indie, #sokoban, #difficult, #challengingToday I have published a new demo that will include some levels of each new mechanic developed to date. Let me know any feedback you have (art/music/sound are placeholder). I'm particularly interested... Continue reading
- November 06, 2018 by abso1ution#puzzle, #indie, #sokoban, #difficult, #2d, #level design, #mechanicsI spent the majority of today creating new levels (now at 24 all up), mainly some new switch mechanic puzzles and the introductory teleporter puzzles. As I anticipated the teleporter puzzles don't hav... Continue reading
- November 04, 2018 by abso1ution#puzzle, #difficult, #indie, #sokobanA decent amount of progress this weekend, although a little less than I hoped. Here are the major updates: New teleporter mechanic built: The attached GIF shows the mechanics of the teleporter. I have... Continue reading