Ice Mechanics
To wrap up the weekend I have partially implemented a new sliding floor mechanic (shown as ice currently but this may change if it doesn't suit the final theme). Out of the mechanic ideas I have, I am most certain that this one will allow for interesting puzzles. It needs another day's work before it's implemented for all situations.
The GIF shows how the mechanic interaction currently works. I'm unsure whether sliding objects that collide with stationary moveable objects should force them to move or not. I believe my current system will allow more puzzle opportunities ex. finding a way to place a block in the centre of the ice to redirect off, but testing will tell.
Coding this mechanic has made me realise I need to do some code cleanup as I'm drowning in a sea of if statements. There are a lot of things to put in scripts and if statements to reorder to make it more manageable going forward.
Get Push Pull
Push Pull
Challenging 2D block puzzle game developed by abso1ution
Status | In development |
Author | abso1ution |
Genre | Puzzle |
Tags | 2D, abso1ution, block-puzzle, blocks, challenging, Difficult, Indie, Pixel Art, Sokoban |
Languages | English |
More posts
- Push Pull PostmortemMar 10, 2019
- Push Pull Released on Steam! (includes my thoughts on the release)Mar 09, 2019
- Store Page, Trailer, Music & LevelsFeb 19, 2019
- Release Date & UpdatesFeb 11, 2019
- Mistakes & Progress UpdateJan 15, 2019
- Holiday ProgressJan 05, 2019
- Updated Save SystemDec 19, 2018
- Tutorial & Dialogue DevelopmentDec 16, 2018
- Menu UpdatesDec 10, 2018
- Graphics Overhaul UpdateDec 09, 2018
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