Lots of Levels Created and Teleporter Fixes
I spent the majority of today creating new levels (now at 24 all up), mainly some new switch mechanic puzzles and the introductory teleporter puzzles. As I anticipated the teleporter puzzles don't have the depth of the other mechanics. Ideally I would like all three mechanic learning sections to be equal length, but to maintain the quality of the puzzles this doesn't seem achievable. Teleporter puzzles are difficult to make, switch puzzles are easy to make, (especially if Pusher/Puller are split as then they are effectively just Sokoban and inverse Sokoban levels), and I am happy with the amount of ice levels I have now.
The minority of my time was spent fixing some bugs with the teleporters when undoing, and some secret work that I did to spice things up as level design is very tiring.
I think I will leave the mechanic learning sections for now and begin mixing the mechanics together, I need to know sooner rather than later if the mechanics have any interesting interactions, if not I may have to scrap the teleporter mechanic for something else.
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Push Pull
Challenging 2D block puzzle game developed by abso1ution
Status | In development |
Author | abso1ution |
Genre | Puzzle |
Tags | 2D, abso1ution, block-puzzle, blocks, challenging, Difficult, Indie, Pixel Art, Sokoban |
Languages | English |
More posts
- Push Pull PostmortemMar 10, 2019
- Push Pull Released on Steam! (includes my thoughts on the release)Mar 09, 2019
- Store Page, Trailer, Music & LevelsFeb 19, 2019
- Release Date & UpdatesFeb 11, 2019
- Mistakes & Progress UpdateJan 15, 2019
- Holiday ProgressJan 05, 2019
- Updated Save SystemDec 19, 2018
- Tutorial & Dialogue DevelopmentDec 16, 2018
- Menu UpdatesDec 10, 2018
- Graphics Overhaul UpdateDec 09, 2018
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